# How to Simulate Walking Around Connected Graph in NetLogo

In this guide, we'll take you step by step through the process of simulating agents moving across a connected graph using NetLogo. You'll learn how to create a dynamic environment where agents navigate through nodes and edges, gaining insights into basic agent-based modeling principles. Whether you're a beginner or an experienced programmer, this guide will help you grasp the essentials of simulating agent movement within a network structure.

## Creating Dynamic Agent Simulations in NetLogo

Explore how to effectively simulate agent movement within connected graphs using NetLogo with our comprehensive guide. Whether you're new to programming or seeking to enhance your skills, our step-by-step instructions will help you create dynamic simulations and understand agent-based modeling principles. Let us help your NetLogo assignment by providing you with the knowledge to navigate network structures and master computational modeling.

## Step 1: Setting Up the Environment

First, create a new NetLogo model and paste the following code into the code editor:

``````netlogo globals [ nodes ] to setup clear-all ; Set up nodes and links (edges) to create a connected graph create-nodes 10 [ setxy random-xcor random-ycor ] ask nodes [ create-links-with other nodes [ set thickness 0.5 ; Adjust link thickness for visualization ] ] ; Select a starting node for the walker let starting-node one-of nodes create-walker starting-node [ set color red ] reset-ticks end to go ask walkers [ ; Move to a neighboring node let next-node one-of [neighbors] of node move-to next-node ; Increment walker's steps set steps steps + 1 ] tick end ``````

## Step 2: Understanding the Code Blocks

1. Globals: Begin by defining a global variable `nodes` to track all nodes (turtles) in the graph.
2. Setting Up the Simulation:
• `clear-all`: Clear the environment of any previous agents or links.
• `create-nodes`: Create 10 nodes with random positions on the NetLogo world.
• `ask nodes`: For each node, create links with all other nodes to ensure a connected graph.
• `create-walker`: Introduce a walker (agent) at a randomly chosen starting node. Give the walker a red color for differentiation.
• `reset-ticks`: Reset the simulation tick counter to its initial value.
3. Running the Simulation:
• `ask walkers`: Iterate through all walkers in the simulation.
• `let next-node one-of [neighbors] of node`: Select a random neighboring node for the walker's movement.
• `move-to next-node`: Move the walker to the chosen neighboring node.
• `set steps steps + 1`: Increment the walker's step count.