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Writing a Routine to Display a 2D Circle Using OpenGL

In this guide, we will demonstrate how to create a simple routine to display a 2D circle using OpenGL—a powerful graphics library widely used for computer graphics and interactive applications. With its efficient rendering capabilities and cross-platform support, OpenGL assignment help is an excellent choice for graphics programming. The code will be written in C++, ensuring flexibility and ease of implementation, while GLUT (OpenGL Utility Toolkit) will be utilized for handling window creation and event processing, streamlining the development process and allowing us to focus on the core logic of drawing the circle.


Before proceeding, please ensure you have the following installed:

  1. A C++ compiler (e.g., g++, Visual C++, Xcode).
  2. GLUT (OpenGL Utility Toolkit) library.

Step 1: Including Necessary Libraries

Let's begin by including the required libraries in our C++ code:




Step 2: Creating a Function to Draw the Circle

Next, for those seeking OpenGL assignment help, we'll create a function that will draw the 2D circle. This function will use the GL_TRIANGLE_FAN primitive to approximate the circle with line segments. Below is the function definition:


void drawCircle(float radius, int segments) {


glVertex2f(0, 0); // Center point of the circle

for (int i = 0; i <= segments; i++) {

float theta = 2.0f * 3.1415926f * float(i) / float(segments); // Angle for each segment

float x = radius * cos(theta); // x-coordinate of the vertex

float y = radius * sin(theta); // y-coordinate of the vertex

glVertex2f(x, y); // Add the vertex to the circle





Step 3: Setting Up the Display Function

Now, let's create the display function, which will be called whenever the window needs to be redrawn. In this function, we'll clear the background, set the color, and call the `drawCircle` function to draw the circle. Below is the display function:


void display() {

glClear(GL_COLOR_BUFFER_BIT); // Clear the color buffer (background)

glColor3f(1.0f, 0.0f, 0.0f); // Set the color to red (R=1, G=0, B=0)

glLoadIdentity(); // Reset the transformation matrix

// Translate the circle to the center of the window

glTranslatef(0.5f, 0.5f, 0.0f);

// Scale the circle to make it visible in the window

glScalef(0.3f, 0.3f, 1.0f);

// Call the function to draw the circle

drawCircle(1.0f, 100);

glFlush(); // Flush the rendering pipeline



Step 4: Initializing OpenGL and Creating the Window

Now, let's set up the main function to initialize OpenGL, create the window, and enter the event-processing loop. Below is the main function:


int main(int argc, char** argv) {

glutInit(&argc, argv); // Initialize GLUT

glutCreateWindow("2D Circle using OpenGL"); // Create a window with the specified title

glutInitWindowSize(800, 800); // Set the window size (width, height)

glutInitWindowPosition(100, 100); // Set the window position (x, y)

glutDisplayFunc(display); // Set the display callback function

glOrtho(0, 1, 0, 1, -1, 1); // Set the orthographic view

glutMainLoop(); // Enter the event-processing loop

return 0;



Step 5: Compiling and Running

Save the complete code and compile it using your C++ compiler along with the necessary GLUT library. Then, run the executable, and you should see a red 2D circle displayed in the window.


You've now completed the implementation of a routine to display a 2D circle using OpenGL. Take this opportunity to experiment with the code, adjusting the circle's color, size, or position, and delve into more advanced OpenGL features to craft captivating visualizations. Embrace the endless possibilities of creativity and interactivity that OpenGL offers, and let your imagination soar in the realm of computer graphics. Happy coding, and enjoy exploring the fascinating world of computer graphics with OpenGL!