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Create A Program to Create a Treasure Hunting Game in Java Assignment Solution

July 02, 2024
Sofiya Marcus
Sofiya Marcus
🇬🇧 United Kingdom
Java
PhD-qualified in Computer Science from the University of Bolton, I am Sofiya Marcus, a Java assignment expert with 7 years of experience. I specialize in delivering high-quality, tailored solutions for complex programming tasks.
Key Topics
  • Instructions
    • Objective
  • Requirements and Specifications
Tip of the day
Break your logic into small flowchart steps before building the RAPTOR diagram. Test each decision and loop incrementally, and use trace mode to visually follow variable values—this helps catch logic errors early and keeps complex algorithms manageable.
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Instructions

Objective

Write a program to create a treasure hunting game in java language.

Requirements and Specifications

Program-to-treasure-hunting-game-in-java

Source Code

import java.io.IOException; import java.util.Arrays; public class FindPath { private Map pyramidMap; public FindPath(String filename) { try { pyramidMap = new Map(filename); } catch (IOException e) { throw new RuntimeException(e); } } public DLStack path() { DLStack stack = new DLStack<>(); Chamber start = pyramidMap.getEntrance(); int n = pyramidMap.getNumTreasures(); stack.push(start); start.markPushed(); int found = 0; while(!stack.isEmpty()) { Chamber top = stack.peek(); if (top.isTreasure()) { found++; if (found == n) { break; } } Chamber c = bestChamber(top); if (c == null) { top.markPopped(); stack.pop(); } else { stack.push(c); c.markPushed(); } } return stack; } public Map getMap() { return pyramidMap; } public boolean isDim(Chamber currentChamber) { if (currentChamber != null && !currentChamber.isSealed() && !currentChamber.isLighted()) { for (int i = 0; i<6; i++) { Chamber neighbor = currentChamber.getNeighbour(i); if (neighbor == null) { continue; } if (neighbor.isLighted()) { return true; } } } return false; } public Chamber bestChamber(Chamber currentChamber) { for (int i = 0; i<6; i++) { Chamber neighbor = currentChamber.getNeighbour(i); if (neighbor == null) { continue; } if (!neighbor.isMarked() && neighbor.isTreasure()) { return neighbor; } } for (int i = 0; i<6; i++) { Chamber neighbor = currentChamber.getNeighbour(i); if (neighbor == null) { continue; } if (!neighbor.isMarked() && neighbor.isLighted()) { return neighbor; } } for (int i = 0; i<6; i++) { Chamber neighbor = currentChamber.getNeighbour(i); if (neighbor == null) { continue; } if (!neighbor.isMarked() && isDim(neighbor)) { return neighbor; } } return null;

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